I’ve got an all day music event to go to, so today’s post is going to be kind of short. (Incidentally, if any of you reading this are in the Reno, NV area and don’t already know, today is day 2 of the 10th anniversary Marianarchy, which is an awesome semi-annual charity/music event, and you should go).
Basically I just want to share some thoughts on using maps, or battle grids. They suck. They’re a pain in the ass.
Yes, they can be very helpful in visualizing the events of a combat session, and they certainly help in understanding how attacks of opportunity work. But they take a lot of time to make, they take up a lot of space, and I’ve found them to not be worth the effort. I’ve spend 30 minutes or more making big, detailed game maps for combat sessions that take 5 or 10 minutes in real time, maps that take up valuable table space which could be better used for dice, character sheets, beer and dorritos.
Uhmmm… yeah that’s all for now. Talk to you next week!